Fix desync when using "perfect" tree placement mode in arctic climate

This commit is contained in:
Jonathan G Rennison
2021-10-19 00:38:57 +01:00
parent 900b9fdf3b
commit 4a1e347f8e

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@@ -357,6 +357,7 @@ int MaxTreeCount(const TileIndex tile)
int max_trees_snow_line_based = 4;
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
if (_settings_game.construction.trees_around_snow_line_range != _previous_trees_around_snow_line_range) RecalculateArcticTreeOccuranceArray();
const uint height_above_snow_line = std::max<int>(0, tile_z - _settings_game.game_creation.snow_line_height);
max_trees_snow_line_based = (height_above_snow_line < _arctic_tree_occurance.size()) ?
(1 + (_arctic_tree_occurance[height_above_snow_line] * 4) / 255) :