Fix desync when using "perfect" tree placement mode in arctic climate
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@@ -357,6 +357,7 @@ int MaxTreeCount(const TileIndex tile)
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int max_trees_snow_line_based = 4;
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if (_settings_game.game_creation.landscape == LT_ARCTIC) {
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if (_settings_game.construction.trees_around_snow_line_range != _previous_trees_around_snow_line_range) RecalculateArcticTreeOccuranceArray();
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const uint height_above_snow_line = std::max<int>(0, tile_z - _settings_game.game_creation.snow_line_height);
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max_trees_snow_line_based = (height_above_snow_line < _arctic_tree_occurance.size()) ?
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(1 + (_arctic_tree_occurance[height_above_snow_line] * 4) / 255) :
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