(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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@@ -190,7 +190,7 @@ VARDEF bool _global_station_sort_dirty;
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(Station *st, TileIndex tile);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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/* Station layout for given dimensions - it is a two-dimensional array
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@@ -267,7 +267,7 @@ StationSpec *GetCustomStation(StationClass sclass, byte stid);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL if ctype is set - that means we are in a build dialog). The station
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* structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
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uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
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int GetCustomStationsCount(StationClass sclass);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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