(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters

- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
This commit is contained in:
Darkvater
2005-09-18 20:56:44 +00:00
parent 3536bbdad0
commit 4a58250cb9
69 changed files with 189 additions and 192 deletions

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@@ -190,7 +190,7 @@ VARDEF bool _global_station_sort_dirty;
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(Station *st, TileIndex tile);
uint GetStationPlatforms(const Station *st, TileIndex tile);
/* Station layout for given dimensions - it is a two-dimensional array
@@ -267,7 +267,7 @@ StationSpec *GetCustomStation(StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(StationSpec *spec, Station *stat, byte ctype);
uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
int GetCustomStationsCount(StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);