(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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@@ -556,7 +556,7 @@ bool CanRefitTo(const Vehicle *v, CargoID cid_to)
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return true;
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}
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static void DoDrawVehicle(Vehicle *v)
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static void DoDrawVehicle(const Vehicle *v)
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{
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uint32 image = v->cur_image;
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@@ -1819,7 +1819,7 @@ void EndVehicleMove(Vehicle *v)
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}
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/* returns true if staying in the same tile */
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bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp)
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bool GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp)
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{
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static const int8 _delta_coord[16] = {
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-1,-1,-1, 0, 1, 1, 1, 0, /* x */
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@@ -1842,7 +1842,7 @@ static const byte _new_direction_table[9] = {
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2, 3, 4,
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};
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byte GetDirectionTowards(Vehicle *v, int x, int y)
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byte GetDirectionTowards(const Vehicle *v, int x, int y)
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{
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byte dirdiff, dir;
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int i = 0;
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