(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters

- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
This commit is contained in:
Darkvater
2005-09-18 20:56:44 +00:00
parent 3536bbdad0
commit 4a58250cb9
69 changed files with 189 additions and 192 deletions

View File

@@ -350,8 +350,8 @@ typedef struct GetNewVehiclePosResult {
Trackdir GetVehicleTrackdir(const Vehicle* v);
/* returns true if staying in the same tile */
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp);
byte GetDirectionTowards(Vehicle *v, int x, int y);
bool GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
byte GetDirectionTowards(const Vehicle *v, int x, int y);
#define BEGIN_ENUM_WAGONS(v) do {
#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);