(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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@@ -165,7 +165,7 @@ void InitializeVehiclesGuiList(void)
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}
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// draw the vehicle profit button in the vehicle list window.
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void DrawVehicleProfitButton(Vehicle *v, int x, int y)
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
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{
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uint32 ormod;
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