Fix: conversion to smaller type warnings
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@@ -165,7 +165,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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if (colour_fmt & SCC_PAL) {
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switch (sprite_type) {
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case SpriteType::Normal: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break;
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case SpriteType::Font: data->m = std::min<uint>(*dest, 2u); break;
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case SpriteType::Font: data->m = std::min<byte>(*dest, 2u); break;
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default: data->m = *dest; break;
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}
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/* Magic blue. */
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@@ -202,7 +202,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
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if (colour_fmt & SCC_PAL) {
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switch (sprite_type) {
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case SpriteType::Normal: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break;
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case SpriteType::Font: sprite->data[i].m = std::min<uint>(*pixel, 2u); break;
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case SpriteType::Font: sprite->data[i].m = std::min<byte>(*pixel, 2u); break;
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default: sprite->data[i].m = *pixel; break;
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}
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/* Magic blue. */
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