Cleanup: Remove unnecessary VehicleRandomBits()

Simple Random() assignment to byte does the same.
This commit is contained in:
Peter Nelson
2023-04-23 21:22:17 +01:00
committed by PeterN
parent ca497ce356
commit 4a5e413a6c
7 changed files with 10 additions and 19 deletions

View File

@@ -8,6 +8,7 @@
/** @file articulated_vehicles.cpp Implementation of articulated vehicles. */
#include "stdafx.h"
#include "core/random_func.hpp"
#include "train.h"
#include "roadveh.h"
#include "vehicle_func.h"
@@ -405,7 +406,7 @@ void AddArticulatedParts(Vehicle *first)
v->engine_type = engine_type;
v->value = 0;
v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->random_bits = Random();
if (flip_image) v->spritenum++;