Cleanup: Remove unnecessary VehicleRandomBits()
Simple Random() assignment to byte does the same.
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@@ -303,7 +303,7 @@ CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engin
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v->build_year = TimerGameCalendar::year;
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v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
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v->random_bits = VehicleRandomBits();
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v->random_bits = Random();
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v->SetFrontEngine();
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v->roadtype = rt;
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