(svn r11670) -Feature [FS#1565]: list neutral stations where the player has service in the station list too
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@@ -25,6 +25,7 @@
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#include "helpers.hpp"
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#include "cargotype.h"
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#include "station_gui.h"
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#include "station.h"
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typedef int CDECL StationSortListingTypeFunction(const void*, const void*);
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@@ -233,7 +234,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
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DEBUG(misc, 3, "Building station list for player %d", owner);
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FOR_ALL_STATIONS(st) {
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if (st->owner == owner) {
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if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
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if (facilities & st->facilities) { //only stations with selected facilities
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int num_waiting_cargo = 0;
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for (CargoID j = 0; j < NUM_CARGO; j++) {
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@@ -380,7 +381,10 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
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int x;
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assert(st->xy != 0);
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assert(st->owner == owner);
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/* Do not do the complex check HasStationInUse here, it may be even false
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* when the order had been removed and the station list hasn't been removed yet */
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assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
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SetDParam(0, st->index);
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SetDParam(1, st->facilities);
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@@ -410,7 +414,8 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
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if (id_v >= sl->list_length) return; // click out of list bound
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const Station *st = sl->sort_list[id_v];
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assert(st->owner == owner);
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/* do not check HasStationInUse - it is slow and may be invalid */
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assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
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ScrollMainWindowToTile(st->xy);
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break;
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}
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