(svn r16388) -Codechange: move u.air to Aircraft
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@@ -180,9 +180,9 @@ static byte MapAircraftMovementState(const Aircraft *v)
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if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;
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const AirportFTAClass *afc = st->Airport();
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uint16 amdflag = afc->MovingData(v->u.air.pos)->flag;
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uint16 amdflag = afc->MovingData(v->pos)->flag;
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switch (v->u.air.state) {
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switch (v->state) {
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case HANGAR:
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/* The international airport is a special case as helicopters can land in
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* front of the hanger. Helicopters also change their air.state to
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@@ -303,7 +303,7 @@ enum {
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*/
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static byte MapAircraftMovementAction(const Aircraft *v)
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{
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switch (v->u.air.state) {
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switch (v->state) {
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case HANGAR:
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return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
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@@ -796,7 +796,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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Aircraft *a = (Aircraft *)v;
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switch (variable - 0x80) {
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case 0x62: return MapAircraftMovementState(a); // Current movement state
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case 0x63: return v->u.air.targetairport; // Airport to which the action refers
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case 0x63: return a->targetairport; // Airport to which the action refers
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case 0x66: return MapAircraftMovementAction(a); // Current movement action
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}
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} break;
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@@ -936,7 +936,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
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if (v == NULL) return group->g.result.sprite;
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return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->u.air.state % group->g.result.num_sprites));
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return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
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}
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