Codechange: [core] Implement SmallVector using std::vector
The public and protected interface to SmallVector are unchanged SmallVector now requires that items be default constructible This isn't an issue since some contained items were previously created uninitialized. Temporary default constructors are added to the following structs - SmallPair - SmallStackItem - GRFPresence Where vector<bool> is required, transition immediately to std::vector to avoid returning proxy object references.
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@@ -279,7 +279,7 @@ private:
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StringFilter string_filter; ///< Filter for available games.
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QueryString filter_editbox; ///< Filter editbox;
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SmallVector<bool, 32> fios_items_shown; ///< Map of the filtered out fios items
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std::vector<bool> fios_items_shown; ///< Map of the filtered out fios items
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static void SaveGameConfirmationCallback(Window *w, bool confirmed)
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{
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@@ -824,7 +824,7 @@ public:
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case SLIWD_FILTER_CHANGES:
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/* Filter changes */
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this->fios_items_shown.Resize(this->fios_items.Length());
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this->fios_items_shown.resize(this->fios_items.Length());
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uint items_shown_count = 0; ///< The number of items shown in the list
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/* We pass through every fios item */
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for (uint i = 0; i < this->fios_items.Length(); i++) {
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