Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees
This commit is contained in:
@@ -576,7 +576,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
|
||||
Debug(net, 9, "client[{}] SendMap(): first_packet", this->client_id);
|
||||
|
||||
WaitTillSaved();
|
||||
this->savegame = new PacketWriter(this);
|
||||
this->savegame = std::make_shared<PacketWriter>(this);
|
||||
|
||||
/* Now send the _frame_counter and how many packets are coming */
|
||||
Packet *p = new Packet(PACKET_SERVER_MAP_BEGIN);
|
||||
|
Reference in New Issue
Block a user