Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees

This commit is contained in:
Rubidium
2024-02-02 18:13:38 +01:00
committed by rubidium42
parent 22eed9616e
commit 4b372b6050
8 changed files with 40 additions and 59 deletions

View File

@@ -88,14 +88,14 @@ struct ReadBuffer {
byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
byte *bufp; ///< Location we're at reading the buffer.
byte *bufe; ///< End of the buffer we can read from.
LoadFilter *reader; ///< The filter used to actually read.
std::shared_ptr<LoadFilter> reader; ///< The filter used to actually read.
size_t read; ///< The amount of read bytes so far from the filter.
/**
* Initialise our variables.
* @param reader The filter to actually read data.
*/
ReadBuffer(LoadFilter *reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
ReadBuffer(std::shared_ptr<LoadFilter> reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
{
}
@@ -162,7 +162,7 @@ struct MemoryDumper {
* Flush this dumper into a writer.
* @param writer The filter we want to use.
*/
void Flush(SaveFilter *writer)
void Flush(std::shared_ptr<SaveFilter> writer)
{
uint i = 0;
size_t t = this->GetSize();
@@ -199,10 +199,10 @@ struct SaveLoadParams {
bool expect_table_header; ///< In the case of a table, if the header is saved/loaded.
MemoryDumper *dumper; ///< Memory dumper to write the savegame to.
SaveFilter *sf; ///< Filter to write the savegame to.
std::shared_ptr<SaveFilter> sf; ///< Filter to write the savegame to.
ReadBuffer *reader; ///< Savegame reading buffer.
LoadFilter *lf; ///< Filter to read the savegame from.
std::shared_ptr<LoadFilter> lf; ///< Filter to read the savegame from.
StringID error_str; ///< the translatable error message to show
std::string extra_msg; ///< the error message
@@ -2175,9 +2175,6 @@ struct FileReader : LoadFilter {
{
if (this->file != nullptr) fclose(this->file);
this->file = nullptr;
/* Make sure we don't double free. */
_sl.sf = nullptr;
}
size_t Read(byte *buf, size_t size) override
@@ -2213,9 +2210,6 @@ struct FileWriter : SaveFilter {
~FileWriter()
{
this->Finish();
/* Make sure we don't double free. */
_sl.sf = nullptr;
}
void Write(byte *buf, size_t size) override
@@ -2249,7 +2243,7 @@ struct LZOLoadFilter : LoadFilter {
* Initialise this filter.
* @param chain The next filter in this chain.
*/
LZOLoadFilter(LoadFilter *chain) : LoadFilter(chain)
LZOLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
{
if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
}
@@ -2296,7 +2290,7 @@ struct LZOSaveFilter : SaveFilter {
* Initialise this filter.
* @param chain The next filter in this chain.
*/
LZOSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
LZOSaveFilter(std::shared_ptr<SaveFilter> chain, byte) : SaveFilter(chain)
{
if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
}
@@ -2336,7 +2330,7 @@ struct NoCompLoadFilter : LoadFilter {
* Initialise this filter.
* @param chain The next filter in this chain.
*/
NoCompLoadFilter(LoadFilter *chain) : LoadFilter(chain)
NoCompLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
{
}
@@ -2352,7 +2346,7 @@ struct NoCompSaveFilter : SaveFilter {
* Initialise this filter.
* @param chain The next filter in this chain.
*/
NoCompSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
NoCompSaveFilter(std::shared_ptr<SaveFilter> chain, byte) : SaveFilter(chain)
{
}
@@ -2378,7 +2372,7 @@ struct ZlibLoadFilter : LoadFilter {
* Initialise this filter.
* @param chain The next filter in this chain.
*/
ZlibLoadFilter(LoadFilter *chain) : LoadFilter(chain)
ZlibLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain)
{
memset(&this->z, 0, sizeof(this->z));
if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
@@ -2423,7 +2417,7 @@ struct ZlibSaveFilter : SaveFilter {
* @param chain The next filter in this chain.
* @param compression_level The requested level of compression.
*/
ZlibSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
ZlibSaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level) : SaveFilter(chain)
{
memset(&this->z, 0, sizeof(this->z));
if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
@@ -2507,7 +2501,7 @@ struct LZMALoadFilter : LoadFilter {
* Initialise this filter.
* @param chain The next filter in this chain.
*/
LZMALoadFilter(LoadFilter *chain) : LoadFilter(chain), lzma(_lzma_init)
LZMALoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(chain), lzma(_lzma_init)
{
/* Allow saves up to 256 MB uncompressed */
if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
@@ -2551,7 +2545,7 @@ struct LZMASaveFilter : SaveFilter {
* @param chain The next filter in this chain.
* @param compression_level The requested level of compression.
*/
LZMASaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain), lzma(_lzma_init)
LZMASaveFilter(std::shared_ptr<SaveFilter> chain, byte compression_level) : SaveFilter(chain), lzma(_lzma_init)
{
if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
}
@@ -2611,8 +2605,8 @@ struct SaveLoadFormat {
const char *name; ///< name of the compressor/decompressor (debug-only)
uint32_t tag; ///< the 4-letter tag by which it is identified in the savegame
LoadFilter *(*init_load)(LoadFilter *chain); ///< Constructor for the load filter.
SaveFilter *(*init_write)(SaveFilter *chain, byte compression); ///< Constructor for the save filter.
std::shared_ptr<LoadFilter> (*init_load)(std::shared_ptr<LoadFilter> chain); ///< Constructor for the load filter.
std::shared_ptr<SaveFilter> (*init_write)(std::shared_ptr<SaveFilter> chain, byte compression); ///< Constructor for the save filter.
byte min_compression; ///< the minimum compression level of this format
byte default_compression; ///< the default compression level of this format
@@ -2720,13 +2714,11 @@ static inline void ClearSaveLoadState()
delete _sl.dumper;
_sl.dumper = nullptr;
delete _sl.sf;
_sl.sf = nullptr;
delete _sl.reader;
_sl.reader = nullptr;
delete _sl.lf;
_sl.lf = nullptr;
}
@@ -2839,7 +2831,7 @@ void WaitTillSaved()
* @param threaded Whether to try to perform the saving asynchronously.
* @return Return the result of the action. #SL_OK or #SL_ERROR
*/
static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded)
{
assert(!_sl.saveinprogress);
@@ -2871,7 +2863,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
* @param threaded Whether to try to perform the saving asynchronously.
* @return Return the result of the action. #SL_OK or #SL_ERROR
*/
SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
SaveOrLoadResult SaveWithFilter(std::shared_ptr<SaveFilter> writer, bool threaded)
{
try {
_sl.action = SLA_SAVE;
@@ -2888,7 +2880,7 @@ SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
* @param load_check Whether to perform the checking ("preview") or actually load the game.
* @return Return the result of the action. #SL_OK or #SL_REINIT ("unload" the game)
*/
static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
static SaveOrLoadResult DoLoad(std::shared_ptr<LoadFilter> reader, bool load_check)
{
_sl.lf = reader;
@@ -3027,7 +3019,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
* @param reader The filter to read the savegame from.
* @return Return the result of the action. #SL_OK or #SL_REINIT ("unload" the game)
*/
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
SaveOrLoadResult LoadWithFilter(std::shared_ptr<LoadFilter> reader)
{
try {
_sl.action = SLA_LOAD;
@@ -3114,13 +3106,13 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, filename);
if (!_settings_client.gui.threaded_saves) threaded = false;
return DoSave(new FileWriter(fh), threaded);
return DoSave(std::make_shared<FileWriter>(fh), threaded);
}
/* LOAD game */
assert(fop == SLO_LOAD || fop == SLO_CHECK);
Debug(desync, 1, "load: {}", filename);
return DoLoad(new FileReader(fh), fop == SLO_CHECK);
return DoLoad(std::make_shared<FileReader>(fh), fop == SLO_CHECK);
} catch (...) {
/* This code may be executed both for old and new save games. */
ClearSaveLoadState();