(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().
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@@ -523,8 +523,14 @@ public:
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}
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}
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virtual void OnInvalidateData(int data = 0)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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/* Called when setting station noise or required cargos have changed, in order to resize the window */
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this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
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this->ResizeWindowAsNeeded();
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@@ -863,8 +869,14 @@ public:
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this->vscroll->SetCapacityFromWidget(this, TDW_CENTERTOWN);
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}
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virtual void OnInvalidateData(int data)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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/* We can only set the trigger for resorting/rebuilding.
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* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
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* and a rebuild needs to be done first though it is scheduled later. */
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@@ -1165,8 +1177,14 @@ public:
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this->UpdateButtons(false);
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}
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virtual void OnInvalidateData(int)
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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this->UpdateButtons(true);
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}
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};
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