(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
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@@ -3026,8 +3026,6 @@ reverse_train_direction:
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ReverseTrainDirection(v);
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}
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extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
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/**
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* Deletes/Clears the last wagon of a crashed train. It takes the engine of the
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* train, then goes to the last wagon and deletes that. Each call to this function
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@@ -3062,9 +3060,9 @@ static void DeleteLastWagon(Vehicle *v)
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DisableTrainCrossing(v->tile);
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if ((v->u.rail.track == TRACK_BIT_WORMHOLE && v->vehstatus & VS_HIDDEN)) { // inside a tunnel
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TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
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TileIndex endtile = GetOtherTunnelEnd(v->tile);
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if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
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if (GetVehicleTunnelBridge(v->tile, endtile) != NULL) return; // tunnel is busy (error returned)
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switch (v->direction) {
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case 1:
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