(svn r11332) -Fix: vehicles getting a value of 0 on construction.

-Fix: assertion when selling vehicles.
This commit is contained in:
rubidium
2007-10-21 16:45:00 +00:00
parent af9521ff14
commit 4bb210614b
4 changed files with 10 additions and 6 deletions

View File

@@ -835,6 +835,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
const ShipVehicleInfo *svi = ShipVehInfo(p1);
v = new (v) Ship();
v->unitnumber = unit_num;
v->owner = _current_player;
@@ -871,7 +872,6 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0x0E5E;
v = new (v) Ship();
v->random_bits = VehicleRandomBits();
v->vehicle_flags = 0;
@@ -919,6 +919,8 @@ CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
CommandCost ret(-v->value);
if (flags & DC_EXEC) {
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
@@ -928,7 +930,7 @@ CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
delete v;
}
return CommandCost(-v->value);
return ret;
}
/** Start/Stop a ship.