(svn r20286) -Codechange: Unify end of doxygen comments.

This commit is contained in:
frosch
2010-08-01 19:44:49 +00:00
parent 613b273f36
commit 4bd32799f1
93 changed files with 424 additions and 220 deletions

View File

@@ -1252,7 +1252,8 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
/**
* Are we going to load this variable when loading a savegame or not?
* @note If the variable is skipped it is skipped in the savegame
* bytestream itself as well, so there is no need to skip it somewhere else */
* bytestream itself as well, so there is no need to skip it somewhere else
*/
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
{
if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) {
@@ -1893,7 +1894,7 @@ static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode)
* According to the author of zlib it is not a bug and it won't be fixed.
* http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2
* [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression]
**/
*/
r = deflate(z, mode);
/* bytes were emitted? */