(svn r20286) -Codechange: Unify end of doxygen comments.
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@@ -1252,7 +1252,8 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
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/**
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* Are we going to load this variable when loading a savegame or not?
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* @note If the variable is skipped it is skipped in the savegame
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* bytestream itself as well, so there is no need to skip it somewhere else */
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* bytestream itself as well, so there is no need to skip it somewhere else
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*/
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static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
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{
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if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) {
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@@ -1893,7 +1894,7 @@ static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode)
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* According to the author of zlib it is not a bug and it won't be fixed.
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* http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2
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* [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression]
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**/
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*/
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r = deflate(z, mode);
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/* bytes were emitted? */
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