(svn r20286) -Codechange: Unify end of doxygen comments.
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@@ -206,7 +206,8 @@ static const int TGP_FREQUENCY_MAX = 6;
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/**
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* Noise amplitudes (multiplied by 1024)
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* - indexed by "smoothness setting" and log2(frequency) */
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* - indexed by "smoothness setting" and log2(frequency)
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*/
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static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][TGP_FREQUENCY_MAX + 1] = {
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/* lowest frequncy.... ...highest (every corner) */
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/* Very smooth */
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@@ -842,7 +843,8 @@ static void HeightMapSmoothSlopes(height_t dh_max)
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* - water level adjusting
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* - coast Smoothing
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* - slope Smoothing
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* - height histogram redistribution by sine wave transform */
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* - height histogram redistribution by sine wave transform
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*/
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static void HeightMapNormalize()
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{
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const amplitude_t water_percent = _water_percent[_settings_game.difficulty.quantity_sea_lakes];
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