Add setting to allow placing stations under bridges
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@@ -733,7 +733,7 @@ CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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*/
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CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true)
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{
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if (check_bridge && IsBridgeAbove(tile)) {
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if (check_bridge && IsBridgeAbove(tile) && !_settings_game.construction.allow_stations_under_bridges) {
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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@@ -2619,7 +2619,7 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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CommandCost ret = CheckIfAuthorityAllowsNewStation(slope_tile, flags);
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if (ret.Failed()) return ret;
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if (IsBridgeAbove(slope_tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (IsBridgeAbove(slope_tile) && !_settings_game.construction.allow_stations_under_bridges) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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ret = DoCommand(slope_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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@@ -2628,7 +2628,7 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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if (IsBridgeAbove(flat_tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (IsBridgeAbove(flat_tile) && !_settings_game.construction.allow_stations_under_bridges) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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/* Get the water class of the water tile before it is cleared.*/
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WaterClass wc = GetWaterClass(flat_tile);
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@@ -3080,6 +3080,7 @@ draw_default_foundation:
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}
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DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
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DrawBridgeMiddle(ti);
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}
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void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
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