(svn r16393) -Codechange: move VehicleRail to Train.
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@@ -15,6 +15,7 @@
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#include "vehicle_gui.h"
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#include "ai/ai.hpp"
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#include "aircraft.h"
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#include "train.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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#include "newgrf_industries.h"
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@@ -1650,7 +1651,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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/* update stats */
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int t;
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switch (u->type) {
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case VEH_TRAIN: t = u->u.rail.cached_max_speed; break;
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case VEH_TRAIN: t = ((Train *)u)->tcache.cached_max_speed; break;
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case VEH_ROAD: t = u->max_speed / 2; break;
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default: t = u->max_speed; break;
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}
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@@ -1759,7 +1760,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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if (v->type == VEH_TRAIN) {
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/* Each platform tile is worth 2 rail vehicles. */
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int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
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int overhang = ((Train *)v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
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if (overhang > 0) {
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unloading_time <<= 1;
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unloading_time += (overhang * unloading_time) / 8;
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