(svn r16393) -Codechange: move VehicleRail to Train.

This commit is contained in:
rubidium
2009-05-22 22:55:41 +00:00
parent 6350648a6c
commit 4c0542c17f
18 changed files with 136 additions and 136 deletions

View File

@@ -15,6 +15,7 @@
#include "vehicle_gui.h"
#include "ai/ai.hpp"
#include "aircraft.h"
#include "train.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_industries.h"
@@ -1650,7 +1651,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* update stats */
int t;
switch (u->type) {
case VEH_TRAIN: t = u->u.rail.cached_max_speed; break;
case VEH_TRAIN: t = ((Train *)u)->tcache.cached_max_speed; break;
case VEH_ROAD: t = u->max_speed / 2; break;
default: t = u->max_speed; break;
}
@@ -1759,7 +1760,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
if (v->type == VEH_TRAIN) {
/* Each platform tile is worth 2 rail vehicles. */
int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
int overhang = ((Train *)v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE;
if (overhang > 0) {
unloading_time <<= 1;
unloading_time += (overhang * unloading_time) / 8;