Revert #11993: new number format system does not and cannot work for CJK languages
There are too many intricacies that I am unaware of that are popping up after asking whether things are right or not. I do not want to keep playing whack-a-mole, so just revert the whole thing. This reverts:15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
This commit is contained in:
106
src/strings.cpp
106
src/strings.cpp
@@ -55,9 +55,6 @@ const LanguageMetadata *_current_language = nullptr; ///< The currently loaded l
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TextDirection _current_text_dir; ///< Text direction of the currently selected language.
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static NumberFormatSeparators _number_format_separators;
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static NumberAbbreviations _number_abbreviations;
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#ifdef WITH_ICU_I18N
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std::unique_ptr<icu::Collator> _current_collator; ///< Collator for the language currently in use.
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#endif /* WITH_ICU_I18N */
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@@ -382,62 +379,53 @@ void SetDParamStr(size_t n, std::string &&str)
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static const char *GetDecimalSeparator()
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{
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const char *decimal_separator = _settings_client.gui.digit_decimal_separator.c_str();
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const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
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if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
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return decimal_separator;
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}
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void InitializeNumberFormats()
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{
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bool loaded_number_format = false;
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if (!_settings_client.gui.number_format.empty()) {
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auto res = ParseNumberFormatSeparators(_number_format_separators, _settings_client.gui.number_format);
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if (res.has_value()) UserError("The setting 'number_format' under 'gui' is invalid: {}", *res);
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loaded_number_format = !res.has_value();
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}
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if (!loaded_number_format) ParseNumberFormatSeparators(_number_format_separators, _current_language->number_format);
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bool loaded_number_abbreviations = false;
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if (!_settings_client.gui.number_abbreviations.empty()) {
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auto res = ParseNumberAbbreviations(_number_abbreviations, _settings_client.gui.number_abbreviations);
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if (res.has_value()) UserError("The setting 'number_abbreviations' under 'gui' is invalid: {}", *res);
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loaded_number_abbreviations = !res.has_value();
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}
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if (!loaded_number_abbreviations) ParseNumberAbbreviations(_number_abbreviations, _current_language->number_abbreviations);
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_number_abbreviations.emplace_back(1, _number_format_separators);
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}
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/**
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* Format a number into a string.
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* @param builder The string builder to write to.
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* @param number The number to write down.
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* @param separators The separator to use between each of the digits.
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* @param builder the string builder to write to
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* @param number the number to write down
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* @param last the last element in the buffer
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* @param separator the thousands-separator to use
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*/
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static void FormatNumber(StringBuilder &builder, int64_t number, const NumberFormatSeparators &separators)
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static void FormatNumber(StringBuilder &builder, int64_t number, const char *separator)
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{
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static const int max_digits = 20;
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uint64_t divisor = 10000000000000000000ULL;
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int thousands_offset = (max_digits - 1) % 3;
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if (number < 0) {
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builder += '-';
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number = -number;
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}
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uint64_t divisor = 10000000000000000000ULL;
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uint64_t num = number;
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uint64_t tot = 0;
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for (size_t i = 0; i < separators.size(); i++) {
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for (int i = 0; i < max_digits; i++) {
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uint64_t quot = 0;
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if (num >= divisor) {
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quot = num / divisor;
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num = num % divisor;
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}
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if ((tot |= quot) != 0 || i == separators.size() - 1) {
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if ((tot |= quot) || i == max_digits - 1) {
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builder += '0' + quot; // quot is a single digit
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builder += separators[i].data();
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if ((i % 3) == thousands_offset && i < max_digits - 1) builder += separator;
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}
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divisor /= 10;
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}
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}
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static void FormatCommaNumber(StringBuilder &builder, int64_t number)
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{
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const char *separator = _settings_game.locale.digit_group_separator.c_str();
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if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator;
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FormatNumber(builder, number, separator);
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}
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static void FormatNoCommaNumber(StringBuilder &builder, int64_t number)
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{
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fmt::format_to(builder, "{}", number);
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@@ -532,29 +520,35 @@ static void FormatGenericCurrency(StringBuilder &builder, const CurrencySpec *sp
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* The only remaining value is 1 (suffix), so everything that is not 1 */
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if (spec->symbol_pos != 1) builder += spec->prefix;
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NumberFormatSeparators *format = &_number_format_separators;
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StringID number_str = STR_NULL;
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/* For huge numbers, compact the number. */
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if (compact) {
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auto it = _number_abbreviations.begin();
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for (;;) {
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int64_t threshold = it->threshold;
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++it;
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if (it == _number_abbreviations.end()) break;
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int64_t divisor = it->threshold;
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threshold -= divisor / 2;
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if ((int64_t)number > threshold) {
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format = &it->format;
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number += divisor / 2;
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number /= divisor;
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break;
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}
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/* Take care of the thousand rounding. Having 1 000 000 k
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* and 1 000 M is inconsistent, so always use 1 000 M. */
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if (number >= Money(1'000'000'000'000'000) - 500'000'000) {
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number = (number + Money(500'000'000'000)) / Money(1'000'000'000'000);
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number_str = STR_CURRENCY_SHORT_TERA;
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} else if (number >= Money(1'000'000'000'000) - 500'000) {
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number = (number + 500'000'000) / 1'000'000'000;
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number_str = STR_CURRENCY_SHORT_GIGA;
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} else if (number >= 1'000'000'000 - 500) {
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number = (number + 500'000) / 1'000'000;
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number_str = STR_CURRENCY_SHORT_MEGA;
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} else if (number >= 1'000'000) {
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number = (number + 500) / 1'000;
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number_str = STR_CURRENCY_SHORT_KILO;
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}
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}
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FormatNumber(builder, number, *format);
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const char *separator = _settings_game.locale.digit_group_separator_currency.c_str();
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if (StrEmpty(separator)) separator = _currency->separator.c_str();
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if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator_currency;
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FormatNumber(builder, number, separator);
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if (number_str != STR_NULL) {
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auto tmp_params = ArrayStringParameters<0>();
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FormatString(builder, GetStringPtr(number_str), tmp_params);
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}
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/* Add suffix part, following symbol_pos specification.
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* Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
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@@ -1195,21 +1189,21 @@ static void FormatString(StringBuilder &builder, const char *str_arg, StringPara
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}
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case SCC_COMMA: // {COMMA}
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FormatNumber(builder, args.GetNextParameter<int64_t>(), _number_format_separators);
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FormatCommaNumber(builder, args.GetNextParameter<int64_t>());
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break;
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case SCC_DECIMAL: { // {DECIMAL}
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int64_t number = args.GetNextParameter<int64_t>();
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int digits = args.GetNextParameter<int>();
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if (digits == 0) {
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FormatNumber(builder, number, _number_format_separators);
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FormatCommaNumber(builder, number);
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break;
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}
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int64_t divisor = PowerOfTen(digits);
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int64_t fractional = number % divisor;
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number /= divisor;
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FormatNumber(builder, number, _number_format_separators);
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FormatCommaNumber(builder, number);
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fmt::format_to(builder, "{}{:0{}d}", GetDecimalSeparator(), fractional, digits);
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break;
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}
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@@ -1256,7 +1250,7 @@ static void FormatString(StringBuilder &builder, const char *str_arg, StringPara
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}
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}
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FormatNumber(builder, amount, _number_format_separators);
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FormatCommaNumber(builder, amount);
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break;
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}
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@@ -1894,8 +1888,8 @@ bool LanguagePackHeader::IsValid() const
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StrValid(this->name, lastof(this->name)) &&
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StrValid(this->own_name, lastof(this->own_name)) &&
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StrValid(this->isocode, lastof(this->isocode)) &&
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StrValid(this->number_format, lastof(this->number_format)) &&
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StrValid(this->number_abbreviations, lastof(this->number_abbreviations)) &&
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StrValid(this->digit_group_separator, lastof(this->digit_group_separator)) &&
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StrValid(this->digit_group_separator_currency, lastof(this->digit_group_separator_currency)) &&
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StrValid(this->digit_decimal_separator, lastof(this->digit_decimal_separator));
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}
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@@ -1991,8 +1985,6 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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}
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#endif /* WITH_ICU_I18N */
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InitializeNumberFormats();
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Layouter::Initialize();
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/* Some lists need to be sorted again after a language change. */
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