Viewport: Refactor handling of vehicle route overlays
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@@ -386,7 +386,7 @@ struct TimetableWindow : GeneralVehicleWindow {
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~TimetableWindow()
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{
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if (!FocusWindowById(WC_VEHICLE_VIEW, this->window_number)) {
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MarkAllRouteStepsDirty(this->vehicle);
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MarkDirtyFocusedRoutePaths(this->vehicle);
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}
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}
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@@ -1173,16 +1173,14 @@ struct TimetableWindow : GeneralVehicleWindow {
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virtual void OnFocus(Window *previously_focused_window) override
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{
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if (HasFocusedVehicleChanged(this->window_number, previously_focused_window)) {
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MarkAllRoutePathsDirty(this->vehicle);
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MarkAllRouteStepsDirty(this->vehicle);
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MarkDirtyFocusedRoutePaths(this->vehicle);
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}
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}
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virtual void OnFocusLost(Window *newly_focused_window) override
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{
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if (HasFocusedVehicleChanged(this->window_number, newly_focused_window)) {
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MarkAllRoutePathsDirty(this->vehicle);
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MarkAllRouteStepsDirty(this->vehicle);
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MarkDirtyFocusedRoutePaths(this->vehicle);
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}
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}
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