Viewport: Refactor handling of vehicle route overlays
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@@ -41,10 +41,9 @@ void MarkAllViewportMapsDirty(int left, int top, int right, int bottom);
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void MarkAllViewportMapLandscapesDirty();
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void MarkWholeNonMapViewportsDirty();
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void MarkAllViewportOverlayStationLinksDirty(const Station *st);
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void MarkAllRouteStepsDirty(const Vehicle *veh);
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void MarkViewportLineDirty(Viewport * const vp, const Point from_pt, const Point to_pt, const int block_radius, ViewportMarkDirtyFlags flags);
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void MarkTileLineDirty(const TileIndex from_tile, const TileIndex to_tile, ViewportMarkDirtyFlags flags);
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void MarkAllRoutePathsDirty(const Vehicle *veh);
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void MarkDirtyFocusedRoutePaths(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths(const Vehicle *veh);
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void CheckMarkDirtyFocusedRoutePaths();
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