Add savegame conversion and version bump for more house IDs
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@@ -1803,7 +1803,7 @@ bool AfterLoadGame()
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}
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/* Check and update house and town values */
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UpdateHousesAndTowns(gcf_res != GLC_ALL_GOOD);
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UpdateHousesAndTowns(gcf_res != GLC_ALL_GOOD, true);
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if (IsSavegameVersionBefore(SLV_43)) {
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for (TileIndex t = 0; t < map_size; t++) {
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@@ -3878,6 +3878,15 @@ bool AfterLoadGame()
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_settings_game.economy.inflation_fixed_dates = !IsSavegameVersionBefore(SLV_GS_INDUSTRY_CONTROL);
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}
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if (SlXvIsFeatureMissing(XSLFI_MORE_HOUSES)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_HOUSE)) {
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/* Move upper bit of house ID from bit 6 of m3 to bits 6..5 of m3. */
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SB(_m[t].m3, 5, 2, GB(_m[t].m3, 6, 1));
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}
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}
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}
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InitializeRoadGUI();
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/* This needs to be done after conversion. */
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@@ -3988,7 +3997,7 @@ void ReloadNewGRFData()
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/* Update company statistics. */
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AfterLoadCompanyStats();
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/* Check and update house and town values */
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UpdateHousesAndTowns(true);
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UpdateHousesAndTowns(true, false);
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/* Delete news referring to no longer existing entities */
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DeleteInvalidEngineNews();
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/* Update livery selection windows */
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