Fix data race during palette animation with threaded blitters

This commit is contained in:
Jonathan G Rennison
2020-04-11 23:56:13 +01:00
parent c061675001
commit 4c59dfb6b1
10 changed files with 20 additions and 4 deletions

View File

@@ -88,7 +88,6 @@
void CallLandscapeTick();
void IncreaseDate();
void DoPaletteAnimations();
void MusicLoop();
void ResetMusic();
void CallWindowGameTickEvent();
@@ -1911,8 +1910,6 @@ void GameLoop()
StateGameLoop();
}
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
InputLoop();
SoundDriver::GetInstance()->MainLoop();