Fix data race during palette animation with threaded blitters
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@@ -88,7 +88,6 @@
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void CallLandscapeTick();
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void IncreaseDate();
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void DoPaletteAnimations();
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void MusicLoop();
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void ResetMusic();
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void CallWindowGameTickEvent();
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@@ -1911,8 +1910,6 @@ void GameLoop()
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StateGameLoop();
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}
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if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
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InputLoop();
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SoundDriver::GetInstance()->MainLoop();
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