Fix data race during palette animation with threaded blitters

This commit is contained in:
Jonathan G Rennison
2020-04-11 23:56:13 +01:00
parent c061675001
commit 4c59dfb6b1
10 changed files with 20 additions and 4 deletions

View File

@@ -299,6 +299,7 @@ void VideoDriver_Dedicated::MainLoop()
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
GameLoop();
GameLoopPaletteAnimations();
UpdateWindows();
}