Fix data race during palette animation with threaded blitters
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@@ -1268,6 +1268,7 @@ void VideoDriver_Win32::MainLoop()
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if (_draw_threaded) draw_lock.unlock();
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GameLoop();
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if (_draw_threaded) draw_lock.lock();
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GameLoopPaletteAnimations();
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if (_force_full_redraw) MarkWholeScreenDirty();
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