(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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@@ -304,6 +304,7 @@ protected:
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* uint32 Frame counter max (how far may the client walk before the server?)
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* uint32 General seed 1 (dependant on compile settings, not default).
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* uint32 General seed 2 (dependant on compile settings, not default).
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* uint8 Random token to validate the client is actually listening (only occasionally present).
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*/
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME);
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@@ -318,6 +319,7 @@ protected:
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/**
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* Tell the server we are done with this frame:
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* uint32 Current frame counter of the client.
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* uint8 The random token that the server sent in the PACKET_SERVER_FRAME packet.
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*/
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DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);
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