(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames

This commit is contained in:
rubidium
2010-11-30 14:18:20 +00:00
parent dafbfe0345
commit 4c76d8eaf6
5 changed files with 41 additions and 1 deletions

View File

@@ -21,6 +21,7 @@ class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public Netw
private:
FILE *download_file; ///< Handle used for downloading the savegame.
char *download_filename; ///< File name of the downloading savegame, so we open the right one.
byte token; ///< The token we need to send back to the server to prove we're the right client.
/** Status of the connection with the server. */
enum ServerStatus {