(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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@@ -21,6 +21,7 @@ class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public Netw
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private:
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FILE *download_file; ///< Handle used for downloading the savegame.
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char *download_filename; ///< File name of the downloading savegame, so we open the right one.
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byte token; ///< The token we need to send back to the server to prove we're the right client.
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/** Status of the connection with the server. */
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enum ServerStatus {
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