(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
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@@ -48,10 +48,10 @@
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class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
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public:
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Colour AdjustBrightness(Colour colour, uint8 brightness);
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Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
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static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ const char *GetName() { return "32bpp-sse4"; }
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};
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