De-duplicate string IDs used for viewport town labels
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25
src/town.h
25
src/town.h
@@ -102,7 +102,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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CompanyID exclusivity; ///< which company has exclusivity
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uint8 exclusive_counter; ///< months till the exclusivity expires
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int16 ratings[MAX_COMPANIES]; ///< ratings of each company for this town
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StringID town_label; ///< Label dependent on _local_company rating.
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uint8 town_label_rating; ///< Label dependent on _local_company rating.
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TransportedCargoStat<uint32> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
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TransportedCargoStat<uint16> received[NUM_TE]; ///< Cargo statistics about received cargotypes.
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@@ -141,28 +141,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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void InitializeLayout(TownLayout layout);
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void UpdateLabel();
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/**
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* Returns the correct town label, based on rating.
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*/
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inline StringID Label() const{
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if (!(_game_mode == GM_EDITOR) && (_local_company < MAX_COMPANIES)) {
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return (_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP_VERY_POOR_RATING : STR_VIEWPORT_TOWN_VERY_POOR_RATING) + this->town_label;
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} else {
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return _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN;
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}
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}
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/**
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* Returns the correct town small label, based on rating.
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*/
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inline StringID SmallLabel() const{
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if (!(_game_mode == GM_EDITOR) && (_local_company < MAX_COMPANIES)) {
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return STR_VIEWPORT_TOWN_TINY_VERY_POOR_RATING + this->town_label;
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} else {
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return STR_VIEWPORT_TOWN_TINY_WHITE;
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}
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}
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uint64 LabelParam2() const;
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/**
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* Calculate the max town noise.
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