Chunnel: Add a ground veh flag for (maybe) being in a chunnel

Use this to avoid inclination change code in non-chunnel wormholes.
This commit is contained in:
Jonathan G Rennison
2017-03-05 18:37:35 +00:00
parent ec9f0371e8
commit 4c9f7b73b3
2 changed files with 9 additions and 1 deletions

View File

@@ -2108,6 +2108,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
if (frame == _tunnel_visibility_frame[dir]) {
t->tile = tile;
t->track = TRACK_BIT_WORMHOLE;
if (Tunnel::GetByTile(tile)->is_chunnel) SetBit(t->gv_flags, GVF_CHUNNEL_BIT);
t->vehstatus |= VS_HIDDEN;
return VETSB_ENTERED_WORMHOLE;
}
@@ -2133,6 +2134,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
rv->tile = tile;
rv->cur_image_valid_dir = INVALID_DIR;
rv->state = RVSB_WORMHOLE;
if (Tunnel::GetByTile(tile)->is_chunnel) SetBit(rv->gv_flags, GVF_CHUNNEL_BIT);
rv->vehstatus |= VS_HIDDEN;
return VETSB_ENTERED_WORMHOLE;
} else {