Chunnel: Add a ground veh flag for (maybe) being in a chunnel
Use this to avoid inclination change code in non-chunnel wormholes.
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@@ -16,6 +16,7 @@
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#include "vehicle_gui.h"
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#include "landscape.h"
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#include "window_func.h"
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#include "tunnel_map.h"
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#include "widgets/vehicle_widget.h"
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/** What is the status of our acceleration? */
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@@ -54,6 +55,7 @@ enum GroundVehicleFlags {
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GVF_GOINGUP_BIT = 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
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GVF_GOINGDOWN_BIT = 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
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GVF_SUPPRESS_IMPLICIT_ORDERS = 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
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GVF_CHUNNEL_BIT = 3, ///< Vehicle may currently be in a chunnel. (Cached track information for inclination changes)
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};
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/**
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@@ -225,6 +227,10 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
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}
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if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT) && !IsTunnelTile(this->tile)) {
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ClrBit(this->gv_flags, GVF_CHUNNEL_BIT);
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}
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assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos));
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}
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@@ -241,7 +247,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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int old_z = this->z_pos;
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if (in_wormhole) {
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this->UpdateZPositionInWormhole();
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if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT)) this->UpdateZPositionInWormhole();
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} else if (new_tile) {
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this->UpdateZPositionAndInclination();
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} else {
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@@ -2108,6 +2108,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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if (frame == _tunnel_visibility_frame[dir]) {
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t->tile = tile;
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t->track = TRACK_BIT_WORMHOLE;
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if (Tunnel::GetByTile(tile)->is_chunnel) SetBit(t->gv_flags, GVF_CHUNNEL_BIT);
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t->vehstatus |= VS_HIDDEN;
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return VETSB_ENTERED_WORMHOLE;
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}
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@@ -2133,6 +2134,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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rv->tile = tile;
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rv->cur_image_valid_dir = INVALID_DIR;
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rv->state = RVSB_WORMHOLE;
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if (Tunnel::GetByTile(tile)->is_chunnel) SetBit(rv->gv_flags, GVF_CHUNNEL_BIT);
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rv->vehstatus |= VS_HIDDEN;
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return VETSB_ENTERED_WORMHOLE;
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} else {
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