(svn r6979) Use the pool macros for the Industry pool
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							| @@ -80,7 +80,7 @@ typedef struct IndustrySpec { | ||||
|  | ||||
| const IndustrySpec *GetIndustrySpec(IndustryType thistype); | ||||
|  | ||||
| extern MemoryPool _industry_pool; | ||||
| DECLARE_POOL(Industry, Industry, 3, 8000) | ||||
|  | ||||
| /** | ||||
|  * Check if an Industry really exists. | ||||
| @@ -90,22 +90,6 @@ static inline bool IsValidIndustry(const Industry *industry) | ||||
| 	return industry->xy != 0; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Get the pointer to the industry with index 'index' | ||||
|  */ | ||||
| static inline Industry *GetIndustry(uint index) | ||||
| { | ||||
| 	return (Industry*)GetItemFromPool(&_industry_pool, index); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Get the current size of the IndustryPool | ||||
|  */ | ||||
| static inline uint16 GetIndustryPoolSize(void) | ||||
| { | ||||
| 	return _industry_pool.total_items; | ||||
| } | ||||
|  | ||||
| VARDEF int _total_industries; | ||||
|  | ||||
| static inline IndustryID GetIndustryArraySize(void) | ||||
| @@ -150,7 +134,7 @@ static inline void DeleteIndustry(Industry *i) | ||||
| 	i->xy = 0; | ||||
| } | ||||
|  | ||||
| #define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) if (IsValidIndustry(i)) | ||||
| #define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i)) | ||||
| #define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0) | ||||
|  | ||||
| VARDEF const Industry** _industry_sort; | ||||
|   | ||||
| @@ -32,12 +32,6 @@ void DeleteOilRig(TileIndex tile); | ||||
| static byte _industry_sound_ctr; | ||||
| static TileIndex _industry_sound_tile; | ||||
|  | ||||
| enum { | ||||
| 	/* Max industries: 64000 (8 * 8000) */ | ||||
| 	INDUSTRY_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */ | ||||
| 	INDUSTRY_POOL_MAX_BLOCKS      = 8000, | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Called if a new block is added to the industry-pool | ||||
|  */ | ||||
| @@ -47,11 +41,10 @@ static void IndustryPoolNewBlock(uint start_item) | ||||
|  | ||||
| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items. | ||||
| 	 * TODO - This is just a temporary stage, this will be removed. */ | ||||
| 	for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) i->index = start_item++; | ||||
| 	for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++; | ||||
| } | ||||
|  | ||||
| /* Initialize the industry-pool */ | ||||
| MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, NULL, 0, 0, NULL }; | ||||
| DEFINE_POOL(Industry, Industry, IndustryPoolNewBlock, NULL) | ||||
|  | ||||
| /** | ||||
|  * Retrieve the type for this industry.  Although it is accessed by a tile, | ||||
| @@ -1369,7 +1362,7 @@ static Industry *AllocateIndustry(void) | ||||
|  | ||||
| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items. | ||||
| 	 * TODO - This is just a temporary stage, this will be removed. */ | ||||
| 	for (i = GetIndustry(0); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) { | ||||
| 	for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) { | ||||
| 		IndustryID index = i->index; | ||||
|  | ||||
| 		if (IsValidIndustry(i)) continue; | ||||
| @@ -1383,7 +1376,7 @@ static Industry *AllocateIndustry(void) | ||||
| 	} | ||||
|  | ||||
| 	/* Check if we can add a block to the pool */ | ||||
| 	return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL; | ||||
| 	return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL; | ||||
| } | ||||
|  | ||||
| static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner) | ||||
| @@ -1848,8 +1841,8 @@ void IndustryMonthlyLoop(void) | ||||
|  | ||||
| void InitializeIndustries(void) | ||||
| { | ||||
| 	CleanPool(&_industry_pool); | ||||
| 	AddBlockToPool(&_industry_pool); | ||||
| 	CleanPool(&_Industry_pool); | ||||
| 	AddBlockToPool(&_Industry_pool); | ||||
|  | ||||
| 	_total_industries = 0; | ||||
| 	_industry_sort_dirty = true; | ||||
| @@ -1924,7 +1917,7 @@ static void Load_INDY(void) | ||||
| 	while ((index = SlIterateArray()) != -1) { | ||||
| 		Industry *i; | ||||
|  | ||||
| 		if (!AddBlockIfNeeded(&_industry_pool, index)) | ||||
| 		if (!AddBlockIfNeeded(&_Industry_pool, index)) | ||||
| 			error("Industries: failed loading savegame: too many industries"); | ||||
|  | ||||
| 		i = GetIndustry(index); | ||||
|   | ||||
| @@ -709,7 +709,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num) | ||||
| { | ||||
| 	Industry *i; | ||||
|  | ||||
| 	if (!AddBlockIfNeeded(&_industry_pool, num)) | ||||
| 	if (!AddBlockIfNeeded(&_Industry_pool, num)) | ||||
| 		error("Industries: failed loading savegame: too many industries"); | ||||
|  | ||||
| 	i = GetIndustry(num); | ||||
|   | ||||
| @@ -255,7 +255,7 @@ static void UnInitializeDynamicVariables(void) | ||||
| { | ||||
| 	/* Dynamic stuff needs to be free'd somewhere... */ | ||||
| 	CleanPool(&_town_pool); | ||||
| 	CleanPool(&_industry_pool); | ||||
| 	CleanPool(&_Industry_pool); | ||||
| 	CleanPool(&_station_pool); | ||||
| 	CleanPool(&_Vehicle_pool); | ||||
| 	CleanPool(&_sign_pool); | ||||
|   | ||||
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