(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
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@@ -129,15 +129,21 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = {
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TownDrawHouseLift
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};
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uint OriginalTileRandomiser(uint x, uint y)
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/**
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* Calculate a hash value from a tile position
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*
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* @param x The X coordinate
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* @param y The Y coordinate
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* @return The hash of the tile
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*/
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uint TileHash2Bit(uint x, uint y)
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{
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uint variant;
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variant = x >> 4;
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variant ^= x >> 6;
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variant ^= y >> 4;
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variant -= y >> 6;
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variant &= 3;
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return variant;
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uint hash = x >> 4;
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hash ^= x >> 6;
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hash ^= y >> 4;
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hash -= y >> 6;
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hash &= 3;
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return hash;
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}
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/**
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@@ -175,7 +181,7 @@ static void DrawTile_Town(TileInfo *ti)
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}
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/* Retrieve pointer to the draw town tile struct */
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dcts = &_town_draw_tile_data[house_id << 4 | OriginalTileRandomiser(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
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dcts = &_town_draw_tile_data[house_id << 4 | TileHash2Bit(ti->x, ti->y) << 2 | GetHouseBuildingStage(ti->tile)];
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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