Only show level crossing overlay sprites on outsides of multi-track crossings
When using both adjacent crossings and safer crossings
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@@ -155,6 +155,7 @@ RoadTypes GetRoadTypes(bool introduces);
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RoadTypes AddDateIntroducedRoadTypes(RoadTypes current, Date date);
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void UpdateLevelCrossing(TileIndex tile, bool sound = true, bool force_close = false);
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void MarkDirtyAdjacentLevelCrossingTilesOnAddRemove(TileIndex tile, Axis road_axis);
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bool IsCrossingOccupiedByRoadVehicle(TileIndex t);
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void UpdateRoadCachedOneWayStatesAroundTile(TileIndex tile);
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