(svn r6562) -Codechange: merged the vehicle list window widget arrays

It made no sense to maintain 8 nearly identically arrays when a single one can do the job
  Also made the two buttons always use half of the bottom width each, even when resizing
This commit is contained in:
bjarni
2006-09-28 23:05:03 +00:00
parent 1ae8aa4b80
commit 4ccdb0686f
13 changed files with 275 additions and 399 deletions

View File

@@ -18,23 +18,7 @@
#include "vehicle_gui.h"
#include "station_map.h"
#include "newgrf_engine.h"
enum {
WIDGET_DEPOT_MOVE_NONE = 0 << 0,
WIDGET_DEPOT_MOVE_RIGHT = 1 << 0,
WIDGET_DEPOT_MOVE_LEFT = 1 << 1,
WIDGET_DEPOT_MOVE_TOP = 1 << 2,
WIDGET_DEPOT_MOVE_BOTTOM = 1 << 3,
DEPOT_MOVE_NONE = WIDGET_DEPOT_MOVE_NONE,
DEPOT_STRETCH_RIGHT = WIDGET_DEPOT_MOVE_RIGHT,
DEPOT_MOVE_RIGHT = WIDGET_DEPOT_MOVE_RIGHT | WIDGET_DEPOT_MOVE_LEFT,
DEPOT_STRETCH_DOWN = WIDGET_DEPOT_MOVE_BOTTOM,
DEPOT_MOVE_DOWN = WIDGET_DEPOT_MOVE_BOTTOM | WIDGET_DEPOT_MOVE_TOP,
DEPOT_STRETCH_DOWN_RIGHT = DEPOT_STRETCH_DOWN | DEPOT_STRETCH_RIGHT,
DEPOT_MOVE_DOWN_RIGHT = DEPOT_MOVE_RIGHT | DEPOT_MOVE_DOWN,
DEPOT_MOVE_RIGHT_STRETCH_DOWN = DEPOT_MOVE_RIGHT | DEPOT_STRETCH_DOWN,
};
#include "resize_window_widgets.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
@@ -65,22 +49,22 @@ typedef enum DepotWindowWidgets {
/* Define how to move each widget. The order is important */
static const byte widget_moves[] = {
DEPOT_MOVE_NONE, // DEPOT_WIDGET_CLOSEBOX
DEPOT_STRETCH_RIGHT, // DEPOT_WIDGET_CAPTION
DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_STICKY
DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_STOP_ALL
DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_START_ALL
DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_SELL
DEPOT_MOVE_NONE, // DEPOT_WIDGET_SELL_CHAIN
DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_SELL_ALL
DEPOT_STRETCH_DOWN_RIGHT, // DEPOT_WIDGET_MATRIX
DEPOT_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL
DEPOT_MOVE_NONE, // DEPOT_WIDGET_H_SCROLL
DEPOT_MOVE_DOWN, // DEPOT_WIDGET_BUILD
DEPOT_MOVE_DOWN, // DEPOT_WIDGET_CLONE
DEPOT_MOVE_DOWN, // DEPOT_WIDGET_LOCATION
DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_AUTOREPLACE
DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_RESIZE
WIDGET_MOVE_NONE, // DEPOT_WIDGET_CLOSEBOX
WIDGET_STRETCH_RIGHT, // DEPOT_WIDGET_CAPTION
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_STICKY
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_STOP_ALL
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_START_ALL
WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_SELL
WIDGET_MOVE_NONE, // DEPOT_WIDGET_SELL_CHAIN
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_SELL_ALL
WIDGET_STRETCH_DOWN_RIGHT, // DEPOT_WIDGET_MATRIX
WIDGET_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL
WIDGET_MOVE_NONE, // DEPOT_WIDGET_H_SCROLL
WIDGET_MOVE_DOWN, // DEPOT_WIDGET_BUILD
WIDGET_MOVE_DOWN, // DEPOT_WIDGET_CLONE
WIDGET_MOVE_DOWN, // DEPOT_WIDGET_LOCATION
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_AUTOREPLACE
WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_RESIZE
};
/* Widget array for all depot windows.
@@ -906,18 +890,8 @@ void ShowDepotWindow(TileIndex tile, byte type)
SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_CHAIN);
}
/* Move the widgets to their right locations
* Note: it's signed values so negative will make the widget move left and not right, or up instead of down */
{
byte i;
for (i = 0; i < lengthof(widget_moves); i++) {
if (widget_moves[i] & WIDGET_DEPOT_MOVE_LEFT) w->widget[i].left += horizontal;
if (widget_moves[i] & WIDGET_DEPOT_MOVE_RIGHT) w->widget[i].right += horizontal;
if (widget_moves[i] & WIDGET_DEPOT_MOVE_TOP) w->widget[i].top += vertical;
if (widget_moves[i] & WIDGET_DEPOT_MOVE_BOTTOM) w->widget[i].bottom += vertical;
}
}
/* Move the widgets to their right locations */
ResizeWindowWidgets(w, widget_moves, lengthof(widget_moves), horizontal, vertical);
if (type == VEH_Train) {
/* Now we move the train only widgets so they are placed correctly