(svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
This commit is contained in:
64
depot_gui.c
64
depot_gui.c
@@ -18,23 +18,7 @@
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#include "vehicle_gui.h"
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#include "station_map.h"
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#include "newgrf_engine.h"
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enum {
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WIDGET_DEPOT_MOVE_NONE = 0 << 0,
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WIDGET_DEPOT_MOVE_RIGHT = 1 << 0,
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WIDGET_DEPOT_MOVE_LEFT = 1 << 1,
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WIDGET_DEPOT_MOVE_TOP = 1 << 2,
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WIDGET_DEPOT_MOVE_BOTTOM = 1 << 3,
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DEPOT_MOVE_NONE = WIDGET_DEPOT_MOVE_NONE,
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DEPOT_STRETCH_RIGHT = WIDGET_DEPOT_MOVE_RIGHT,
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DEPOT_MOVE_RIGHT = WIDGET_DEPOT_MOVE_RIGHT | WIDGET_DEPOT_MOVE_LEFT,
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DEPOT_STRETCH_DOWN = WIDGET_DEPOT_MOVE_BOTTOM,
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DEPOT_MOVE_DOWN = WIDGET_DEPOT_MOVE_BOTTOM | WIDGET_DEPOT_MOVE_TOP,
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DEPOT_STRETCH_DOWN_RIGHT = DEPOT_STRETCH_DOWN | DEPOT_STRETCH_RIGHT,
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DEPOT_MOVE_DOWN_RIGHT = DEPOT_MOVE_RIGHT | DEPOT_MOVE_DOWN,
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DEPOT_MOVE_RIGHT_STRETCH_DOWN = DEPOT_MOVE_RIGHT | DEPOT_STRETCH_DOWN,
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};
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#include "resize_window_widgets.h"
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/*
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* Since all depot window sizes aren't the same, we need to modify sizes a little.
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@@ -65,22 +49,22 @@ typedef enum DepotWindowWidgets {
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/* Define how to move each widget. The order is important */
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static const byte widget_moves[] = {
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DEPOT_MOVE_NONE, // DEPOT_WIDGET_CLOSEBOX
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DEPOT_STRETCH_RIGHT, // DEPOT_WIDGET_CAPTION
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DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_STICKY
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DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_STOP_ALL
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DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_START_ALL
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DEPOT_MOVE_RIGHT, // DEPOT_WIDGET_SELL
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DEPOT_MOVE_NONE, // DEPOT_WIDGET_SELL_CHAIN
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DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_SELL_ALL
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DEPOT_STRETCH_DOWN_RIGHT, // DEPOT_WIDGET_MATRIX
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DEPOT_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL
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DEPOT_MOVE_NONE, // DEPOT_WIDGET_H_SCROLL
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DEPOT_MOVE_DOWN, // DEPOT_WIDGET_BUILD
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DEPOT_MOVE_DOWN, // DEPOT_WIDGET_CLONE
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DEPOT_MOVE_DOWN, // DEPOT_WIDGET_LOCATION
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DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_AUTOREPLACE
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DEPOT_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_RESIZE
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WIDGET_MOVE_NONE, // DEPOT_WIDGET_CLOSEBOX
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WIDGET_STRETCH_RIGHT, // DEPOT_WIDGET_CAPTION
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WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_STICKY
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WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_STOP_ALL
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WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_START_ALL
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WIDGET_MOVE_RIGHT, // DEPOT_WIDGET_SELL
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WIDGET_MOVE_NONE, // DEPOT_WIDGET_SELL_CHAIN
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WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_SELL_ALL
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WIDGET_STRETCH_DOWN_RIGHT, // DEPOT_WIDGET_MATRIX
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WIDGET_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL
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WIDGET_MOVE_NONE, // DEPOT_WIDGET_H_SCROLL
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WIDGET_MOVE_DOWN, // DEPOT_WIDGET_BUILD
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WIDGET_MOVE_DOWN, // DEPOT_WIDGET_CLONE
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WIDGET_MOVE_DOWN, // DEPOT_WIDGET_LOCATION
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WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_AUTOREPLACE
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WIDGET_MOVE_DOWN_RIGHT, // DEPOT_WIDGET_RESIZE
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};
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/* Widget array for all depot windows.
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@@ -906,18 +890,8 @@ void ShowDepotWindow(TileIndex tile, byte type)
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SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_CHAIN);
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}
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/* Move the widgets to their right locations
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* Note: it's signed values so negative will make the widget move left and not right, or up instead of down */
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{
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byte i;
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for (i = 0; i < lengthof(widget_moves); i++) {
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if (widget_moves[i] & WIDGET_DEPOT_MOVE_LEFT) w->widget[i].left += horizontal;
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if (widget_moves[i] & WIDGET_DEPOT_MOVE_RIGHT) w->widget[i].right += horizontal;
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if (widget_moves[i] & WIDGET_DEPOT_MOVE_TOP) w->widget[i].top += vertical;
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if (widget_moves[i] & WIDGET_DEPOT_MOVE_BOTTOM) w->widget[i].bottom += vertical;
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}
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}
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/* Move the widgets to their right locations */
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ResizeWindowWidgets(w, widget_moves, lengthof(widget_moves), horizontal, vertical);
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if (type == VEH_Train) {
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/* Now we move the train only widgets so they are placed correctly
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