(svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making fonts look weird

This commit is contained in:
truelight
2007-06-11 13:38:11 +00:00
parent 37ee35df07
commit 4cd71ef4fe
9 changed files with 31 additions and 27 deletions

View File

@@ -6,8 +6,6 @@
static FBlitter_8bppDebug iFBlitter_8bppDebug;
extern void* AllocSprite(size_t);
void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
@@ -33,10 +31,10 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
}
}
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite)
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;

View File

@@ -15,7 +15,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {

View File

@@ -6,8 +6,6 @@
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
extern void* AllocSprite(size_t);
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_next;
@@ -100,7 +98,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
byte *temp_dst;
@@ -191,7 +189,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
assert(index < memory);
/* Allocate the exact amount of memory we need */
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + index);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;

View File

@@ -15,7 +15,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {

View File

@@ -5,8 +5,6 @@
static FBlitter_8bppSimple iFBlitter_8bppSimple;
extern void* AllocSprite(size_t);
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
@@ -46,10 +44,10 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite)
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;

View File

@@ -15,7 +15,7 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
Sprite *Encode(SpriteLoader::Sprite *sprite);
Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {

View File

@@ -35,6 +35,8 @@ public:
int pitch; ///< The pitch of the destination buffer
};
typedef void *AllocatorProc(size_t size);
/**
* Get the screen depth this blitter works for.
* This is either: 8, 16, 24 or 32.
@@ -49,7 +51,7 @@ public:
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
virtual ~Blitter() { }
};