(svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making fonts look weird

This commit is contained in:
truelight
2007-06-11 13:38:11 +00:00
parent 37ee35df07
commit 4cd71ef4fe
9 changed files with 31 additions and 27 deletions

View File

@@ -6,8 +6,6 @@
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
extern void* AllocSprite(size_t);
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_next;
@@ -100,7 +98,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
byte *temp_dst;
@@ -191,7 +189,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
assert(index < memory);
/* Allocate the exact amount of memory we need */
dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index);
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + index);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;