Change: Add CargoTypes type for cargo masks. (#6790)
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@@ -752,7 +752,7 @@ static CompanyID GetPreviewCompany(Engine *e)
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CompanyID best_company = INVALID_COMPANY;
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/* For trains the cargomask has no useful meaning, since you can attach other wagons */
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uint32 cargomask = e->type != VEH_TRAIN ? GetUnionOfArticulatedRefitMasks(e->index, true) : (uint32)-1;
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CargoTypes cargomask = e->type != VEH_TRAIN ? GetUnionOfArticulatedRefitMasks(e->index, true) : ALL_CARGOTYPES;
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int32 best_hist = -1;
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const Company *c;
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@@ -1117,7 +1117,9 @@ bool IsEngineRefittable(EngineID engine)
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/* Is there any cargo except the default cargo? */
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CargoID default_cargo = e->GetDefaultCargoType();
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return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
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CargoTypes default_cargo_mask = 0;
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SetBit(default_cargo_mask, default_cargo);
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return default_cargo != CT_INVALID && ei->refit_mask != default_cargo_mask;
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}
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/**
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