Change: Add CargoTypes type for cargo masks. (#6790)
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@@ -416,7 +416,7 @@ struct RefitWindow : public Window {
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do {
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if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index)) continue;
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const Engine *e = v->GetEngine();
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uint32 cmask = e->info.refit_mask;
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CargoTypes cmask = e->info.refit_mask;
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byte callback_mask = e->info.callback_mask;
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/* Skip this engine if it does not carry anything */
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@@ -1043,9 +1043,9 @@ void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *pare
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uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
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{
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/* List of cargo types of this engine */
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uint32 cmask = GetUnionOfArticulatedRefitMasks(engine, false);
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CargoTypes cmask = GetUnionOfArticulatedRefitMasks(engine, false);
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/* List of cargo types available in this climate */
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uint32 lmask = _cargo_mask;
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CargoTypes lmask = _cargo_mask;
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/* Draw nothing if the engine is not refittable */
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if (HasAtMostOneBit(cmask)) return y;
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