Fix ViewportAddVehiclesIntl using wrong image rotation for ships
When rotating in place
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@@ -1385,6 +1385,11 @@ public:
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_sprite_group_resolve_check_veh_check = false;
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}
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inline void UpdateImageStateUsingMapDirection(VehicleSpriteSeq &seq)
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{
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this->UpdateImageState(this->GetMapImageDirection(), seq);
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}
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private:
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inline void UpdateViewportNormalViewportMode(bool force_update, Point pt)
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{
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