Merge branch 'master' into jgrpp
# Conflicts: # src/genworld_gui.cpp # src/gfx.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/linkgraph_gui.h # src/music.cpp # src/table/settings.ini # src/town_cmd.cpp # src/train_cmd.cpp
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@@ -314,7 +314,7 @@ static DropDownList *BuildMapsizeDropDown(int other_dimension)
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for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
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DropDownListParamStringItem *item = new DropDownListParamStringItem((i + other_dimension > MAX_MAP_TILES_BITS) ? STR_RED_INT : STR_JUST_INT, i, false);
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item->SetParam(0, 1 << i);
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item->SetParam(0, 1LL << i);
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*list->Append() = item;
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}
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@@ -372,8 +372,8 @@ struct GenerateLandscapeWindow : public Window {
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{
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switch (widget) {
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case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
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case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
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case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
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case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
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case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
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case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
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case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
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@@ -948,11 +948,11 @@ struct CreateScenarioWindow : public Window
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break;
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case WID_CS_MAPSIZE_X_PULLDOWN:
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SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
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SetDParam(0, 1LL << _settings_newgame.game_creation.map_x);
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break;
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case WID_CS_MAPSIZE_Y_PULLDOWN:
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SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
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SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
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break;
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case WID_CS_FLAT_LAND_HEIGHT_TEXT:
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