(svn r12072) -Fix: Make docks at sea flood neighboured tiles.
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@@ -2318,6 +2318,9 @@ static void TileLoop_Station(TileIndex tile)
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}
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break;
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case STATION_DOCK:
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) break; // only handle water part
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/* FALL THROUGH */
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case STATION_OILRIG: //(station part)
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case STATION_BUOY:
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TileLoop_Water(tile);
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