(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
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@@ -340,7 +340,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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}
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ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
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if (CmdFailed(ret)) return ret;
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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/* If the rail types don't match, try to convert only if engines of
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@@ -349,7 +349,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
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if (HasPowerOnRail(GetRailType(tile), railtype)) {
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ret = DoCommand(tile, tile, railtype, flags, CMD_CONVERT_RAIL);
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if (CmdFailed(ret)) return ret;
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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} else {
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return CMD_ERROR;
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@@ -415,11 +415,11 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
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ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
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if (CmdFailed(ret)) return ret;
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return ret;
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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if (water_ground) {
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@@ -581,7 +581,7 @@ bool FloodHalftile(TileIndex t)
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TrackBits to_remove = lower_track & rail_bits;
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if (to_remove != 0) {
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_current_company = OWNER_WATER;
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if (CmdFailed(DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL))) return flooded; // not yet floodable
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if (DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Failed()) return flooded; // not yet floodable
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flooded = true;
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rail_bits = rail_bits & ~to_remove;
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if (rail_bits == 0) {
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@@ -693,14 +693,14 @@ static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint3
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TileIndex end_tile = p1;
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Trackdir trackdir = TrackToTrackdir(track);
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if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
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if (ValidateAutoDrag(&trackdir, tile, end_tile).Failed()) return CMD_ERROR;
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if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, tile);
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for (;;) {
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ret = DoCommand(tile, railtype, TrackdirToTrack(trackdir), flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL);
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if (CmdFailed(ret)) {
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if (ret.Failed()) {
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if (_error_message != STR_ERROR_ALREADY_BUILT && !remove) break;
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_error_message = INVALID_STRING_ID;
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} else {
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@@ -792,7 +792,7 @@ CommandCost CmdBuildTrainDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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}
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CommandCost cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (cost.Failed()) return CMD_ERROR;
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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@@ -1082,7 +1082,7 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin
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* since the original amount will be too dense (shorter tracks) */
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signal_density *= 2;
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if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
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if (ValidateAutoDrag(&trackdir, tile, end_tile).Failed()) return CMD_ERROR;
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track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
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Trackdir start_trackdir = trackdir;
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@@ -1138,7 +1138,7 @@ static CommandCost CmdSignalTrackHelper(TileIndex tile, DoCommandFlag flags, uin
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ret = DoCommand(tile, p1, signals, flags, remove ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
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/* Be user-friendly and try placing signals as much as possible */
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if (CmdSucceeded(ret)) {
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if (ret.Succeeded()) {
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err = false;
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total_cost.AddCost(ret);
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}
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@@ -1521,7 +1521,7 @@ static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
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while (tracks != TRACK_BIT_NONE) {
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Track track = RemoveFirstTrack(&tracks);
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ret = DoCommand(tile, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (ret.Failed()) return CMD_ERROR;
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cost.AddCost(ret);
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}
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@@ -2454,7 +2454,7 @@ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, uint z_ol
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if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return CMD_ERROR;
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/* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
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if (CmdFailed(CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile))) return CMD_ERROR;
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if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return CMD_ERROR;
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/* Get the slopes on top of the foundations */
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z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
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