Viewport: Split sprite sort regions when more than 60 sprites present

This commit is contained in:
Jonathan G Rennison
2020-02-05 22:57:52 +00:00
parent 6e6be7f36f
commit 4d9e07e885
4 changed files with 151 additions and 31 deletions

View File

@@ -59,7 +59,7 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = nullptr);
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true);
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2 = 0, Colours colour = INVALID_COLOUR);