Viewport: Split sprite sort regions when more than 60 sprites present

This commit is contained in:
Jonathan G Rennison
2020-02-05 22:57:52 +00:00
parent 6e6be7f36f
commit 4d9e07e885
4 changed files with 151 additions and 31 deletions

View File

@@ -9,13 +9,18 @@
#include "stdafx.h"
#include "core/smallvec_type.hpp"
#include "core/bitmath_func.hpp"
#include "gfx_type.h"
#ifndef VIEWPORT_SPRITE_SORTER_H
#define VIEWPORT_SPRITE_SORTER_H
/** Parent sprite that should be drawn */
struct ParentSpriteToDraw {
#ifdef _MSC_VER
struct __declspec(align(16)) ParentSpriteToDraw {
#else
struct __attribute__ ((aligned (16))) ParentSpriteToDraw {
#endif
/* Block of 16B loadable in xmm register */
int32 xmin; ///< minimal world X coordinate of bounding box
int32 ymin; ///< minimal world Y coordinate of bounding box
@@ -36,8 +41,14 @@ struct ParentSpriteToDraw {
int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
int32 first_child; ///< the first child to draw.
bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
uint16 width; ///< sprite width
uint16 height; ///< sprite height, bit 15: comparison_done: used during sprite sorting: true if sprite has been compared with all other sprites
bool IsComparisonDone() const { return HasBit(this->height, 15); }
void SetComparisonDone(bool done) { SB(this->height, 15, 1, done ? 1 : 0); }
};
assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
assert_compile(sizeof(ParentSpriteToDraw) <= 64);
typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;