Viewport: Split sprite sort regions when more than 60 sprites present

This commit is contained in:
Jonathan G Rennison
2020-02-05 22:57:52 +00:00
parent 6e6be7f36f
commit 4d9e07e885
4 changed files with 151 additions and 31 deletions

View File

@@ -16,12 +16,8 @@
#include "safeguards.h"
#ifdef _SQ64
assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
#define LOAD_128 _mm_load_si128
#else
#define LOAD_128 _mm_loadu_si128
#endif
assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
#define LOAD_128 _mm_load_si128
/** Sort parent sprites pointer array using SSE4.1 optimizations. */
void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
@@ -32,17 +28,17 @@ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
while (psd != psdvend) {
ParentSpriteToDraw * const ps = *psd;
if (ps->comparison_done) {
if (ps->IsComparisonDone()) {
psd++;
continue;
}
ps->comparison_done = true;
ps->SetComparisonDone(true);
for (auto psd2 = psd + 1; psd2 != psdvend; psd2++) {
ParentSpriteToDraw * const ps2 = *psd2;
if (ps2->comparison_done) continue;
if (ps2->IsComparisonDone()) continue;
/*
* Decide which comparator to use, based on whether the bounding boxes overlap