Viewport: Split sprite sort regions when more than 60 sprites present
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@@ -16,12 +16,8 @@
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#include "safeguards.h"
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#ifdef _SQ64
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assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
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#define LOAD_128 _mm_load_si128
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#else
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#define LOAD_128 _mm_loadu_si128
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#endif
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assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
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#define LOAD_128 _mm_load_si128
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/** Sort parent sprites pointer array using SSE4.1 optimizations. */
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void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
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@@ -32,17 +28,17 @@ void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)
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while (psd != psdvend) {
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ParentSpriteToDraw * const ps = *psd;
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if (ps->comparison_done) {
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if (ps->IsComparisonDone()) {
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psd++;
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continue;
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}
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ps->comparison_done = true;
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ps->SetComparisonDone(true);
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for (auto psd2 = psd + 1; psd2 != psdvend; psd2++) {
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ParentSpriteToDraw * const ps2 = *psd2;
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if (ps2->comparison_done) continue;
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if (ps2->IsComparisonDone()) continue;
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/*
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* Decide which comparator to use, based on whether the bounding boxes overlap
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