Add setting to disable removing sea/rivers
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@@ -622,7 +622,9 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile) && !IsWaterTile(tile) && !IsCoastTile(tile)) {
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if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
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do_clear = true;
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cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
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const bool is_canal = GetWaterClass(tile) == WATER_CLASS_CANAL;
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if (!is_canal && _game_mode != GM_EDITOR && !_settings_game.construction.enable_remove_water && !(flags & DC_ALLOW_REMOVE_WATER)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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cost.AddCost(is_canal ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
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}
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Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company);
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